Adrenaline field guide · 21 jobs

Find the path that feels like you.

Start small, choose your first discipline at level 15, and shape it into a true endgame identity. Every branch below shows when it unlocks, what it carries, and the role it fills.

  1. 01VagrantLevel 1
  2. 02First jobLevel 15
  3. 03Second jobLevel 60
  4. 04Third jobLevel 130-H
Official Flyff class progression artwork showing all job paths
Official Flyff class progression artwork

01 / Class paths

Choose a discipline

Use the filters to compare one branch at a time, or keep the whole tree open.

Official Vagrant class artwork

Level 1 · The beginning

Vagrant

Every journey starts as a Vagrant. This opening class teaches the basics of movement, combat, skills, and stat points before the first permanent job choice.

Role
Adventurer
Weapons
Sword or axe
Official Mercenary class artwork

Steel & stamina

Mercenary

Level 15 · Melee fighter

A direct, dependable close-range fighter. Mercenaries combine weapon skills with sturdy defenses, then choose between the speed of a Blade and the resilience of a Knight.

Starts with Sword, axe, and shield
Official Blade class artwork

Second job · Level 60

Blade

Blades fight up close with a weapon in each hand. Fast attack chains and relentless pressure make them one of the strongest choices for focused physical damage.

Role
Single-target damage
Weapons
Dual swords or axes
Evolves
Official Slayer class artwork

Third job · Level 130-H

Slayer

The Blade path pushed to its limit. Slayers retain the speed and dual-wield identity of their predecessor while gaining stronger burst, mobility, and area attacks.

Role
Elite melee damage
Weapons
Dual swords or axes
Official Knight class artwork

Second job · Level 60

Knight

Knights trade speed for armor, reach, and staying power. Their heavy weapons and defensive skills let them hold groups of enemies and protect a party’s front line.

Role
Tank and area damage
Weapons
Two-handed sword or axe
Evolves
Official Templar class artwork

Third job · Level 130-H

Templar

Templars evolve the Knight into a versatile front-line guardian. They can emphasize protection with a shield or bring wide, heavy attacks with a two-handed weapon.

Role
Front-line guardian
Weapons
Shield or two-handed weapon
Official Acrobat class artwork

Range & precision

Acrobat

Level 15 · Ranged skirmisher

A nimble fighter built around distance, timing, and control. Acrobats use bows or yo-yos and develop into the long-range Ranger or the elusive Jester.

Starts with Bow or yo-yo
Official Jester class artwork

Second job · Level 60

Jester

Jesters use yo-yos, stealth, and disabling tricks to create openings. They are difficult to pin down and excel at sudden, high-impact attacks.

Role
Burst and disruption
Weapons
Yo-yo
Evolves
Official Harlequin class artwork

Third job · Level 130-H

Harlequin

Harlequins deepen the Jester’s deceptive style with stronger stealth, poison, control, and assassination tools for players who prefer precision over brute force.

Role
Stealth assassin
Weapons
Yo-yo
Official Ranger class artwork

Second job · Level 60

Ranger

Rangers keep enemies at bow range and can pressure several targets at once. Their toolkit works both for independent hunting and offensive party support.

Role
Ranged area damage
Weapons
Bow
Evolves
Official Crackshooter class artwork

Third job · Level 130-H

Crackshooter

The Ranger’s final evolution specializes in consistent long-range pressure. Crackshooters combine powerful bow techniques with wide attacks and battlefield control.

Role
Elite marksman
Weapons
Bow
Official Assist class artwork

Faith & force

Assist

Level 15 · Support or brawler

The most flexible first job: use a stick to heal and strengthen allies, or equip a knuckle and shield to become a self-sufficient fighter.

Starts with Stick or knuckle
Official Billposter class artwork

Second job · Level 60

Billposter

Billposters are independent melee fighters with hard-hitting bursts, useful self-buffs, and a varied skill set that adapts well to solo play and PvP.

Role
Self-buffed brawler
Weapons
Knuckle and shield
Evolves
Official Force Master class artwork

Third job · Level 130-H

Force Master

Force Masters build on the Billposter’s close-range power with stronger bursts, sustained self-enhancement, and techniques that can threaten enemies beyond arm’s reach.

Role
Nen-powered bruiser
Weapons
Knuckle and shield
Official Ringmaster class artwork

Second job · Level 60

Ringmaster

Ringmasters keep a party alive and performing at its best. Their healing, protection, and powerful buffs make them welcome in almost every group.

Role
Healer and support
Weapons
Stick
Evolves
Official Seraph class artwork

Third job · Level 130-H

Seraph

Seraphs are the highest expression of the support path, offering exceptional recovery, protection, and party-wide enhancements for difficult encounters.

Role
Premier party support
Weapons
Stick
Official Magician class artwork

Mind & elements

Magician

Level 15 · Ranged spellcaster

Magicians deal damage before enemies can close the gap. Their spells draw on several elements and include tools to slow, stop, or reposition a target.

Starts with Wand or staff
Official Psykeeper class artwork

Second job · Level 60

Psykeeper

Psykeepers specialize in mental magic and control. They excel at isolating a target, keeping it at a distance, and punishing it with concentrated spell damage.

Role
Control mage
Weapons
Wand and shield
Evolves
Official Mentalist class artwork

Third job · Level 130-H

Mentalist

Mentalists amplify the Psykeeper’s disabling magic. Debuffs and status effects create vulnerable moments for devastating charged and burst attacks.

Role
Debuff and burst mage
Weapons
Wand and shield
Official Elementor class artwork

Second job · Level 60

Elementor

Elementors wield a broad library of elemental spells. They shine when controlling space and damaging multiple enemies with large-area magic.

Role
Elemental area mage
Weapons
Staff
Evolves
Official Arcanist class artwork

Third job · Level 130-H

Arcanist

Arcanists perfect elemental spellcraft with stronger area damage, status effects, and ways to exploit an enemy’s elemental weakness.

Role
Master of the elements
Weapons
Staff